Constructing a mana curve (mtg proxy cards)

In the game of Magic the Gathering one thing is true. The higher
mana cost a card takes to cast, the more powerful the effect.

    For example, you're going to get a lot more out of Planar Cleansing,
which costs 6 converted mana to cast and destroys all nonland
                                            J
permanents than you would with Abrupt Decay, which costs 2 converted
mana to cast and destroys only one nonland permanent with converted
mana cost of 3 or less.

      In the game of Magic the Gathering one thing is true. The higher mana cost a card takes to cast, the more powerful the effect.      For example, you're going to get a lot more out of Planar Cleansing, which costs 6 converted mana to cast and destroys all nonland permanents than you would Abrupt Decay, which costs 2 converted mana to cast and destroys only one nonland permanent with converted mana cost of 3 or less. (planar Cleansing         ◎邈迷邈) Destroy all nonland permanents.                                         一^ Mkhacl Komarck                                         y O 1993 2009 Wianh of the CoaiUJLC 24OW Abrupt Decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less. The Izzet quickly suspended their policy of lifctitnc guarantees.     However, if you cram your deck full of high mana cost cards, you undoubtedly won't be able to cast anv of them before it's too late. "VVhat you want to do instead is construct a deck with spells that have a variety of mana costs so you can play them throughout the game or survive long enough so that you can cast the really high cost cards.     This strategy is what s known as optimizing the mana curve.     By organizing the cards that go into your deck by their casting cost, you can see how likely you are to utilize the mana on each turn. The main  point of constructing a good mana curve is so that you are able to play a spell on eveiy turn, as opposed to having to wait for several turns before you can really start playing the game.     For a standard deck that doesn't use anv mana acceleration cards                                          J these are two good mana curves to adliere to:     Example #1 9 cards that cost one mana 8 cards that cost two mana 8 cards that cost three mana 11 cards that cost four mana 24 land     Example #2 8 cards that cost one mana 7 cards that cost two mana 6 cards that cost three mana 5 cards that cost four mana 8 cards that cost five mana 24 land     As you can see in the example above, the mana costs are spread out in a very strategic manner. About 25% of the decks include one to two mana cost cards, 20-30% four mana and 13% five mana. This type of distribution helps to ensure that you draw enough cards that can easily be cast early in the game. After that, hopefully yoitll have enough mana to start casting higher costing spells or you can hold off until the perfect moment, while still casting lower costs cards. 

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